Spawnling

Tools:
Photoshop.

2D pixel art, game design, UI design, solo project, mobile

Spawnling is a mobile game comparable to Tamagochi and Neko Atsume. It's currently only a huge photoshop file, but I intend to bring this project to completion at some points, in part due to people often asking me about it after I posted it on reddit one time. Every window is ready to be coded, except the store part as I was unsure of how to ethically deal with payments for a game like this.
Spawnling is a game about caring for little jellyfish like creatures that live in a customizable aquarium.

You can interact with them with the six major actions. Two feeding, two attention and two tutor actions. Based on how you interact with your Spawnling it will grow to be different. One that is fed meet, often poked and trained will be bloodthirsty, taunt you as you visit and even bite your finger if it can.

There are many variations, and as your Spawnling lives out its relatively short life it will leave behind a lifestone containing it's core traits. Once you adopt a new Spawnling Egg you can insert a lifestone into it to ensure certain qualities return.

The tank is customizable with different backgrounds and decorations such as plants.
Toys for the Spawnling can also be bought.
Spawnlings will level and grow up as you walk, using the phone's step counter. They will also receive XP if you play minigames, these can only be done a limited amount of times per day.

There's some simple mini games such as match 3 and a memory game, but there's also more complex ones such as the right-most one here. It's similar to Pokemon's crystal/fossil digging game in the underground. These premium games require hammers, but will award special items such as toys for your spawnling, or special life crystals.
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